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5. Mind Shaft: when I first read the card I thought it would be quite good. But when we playtested it in out-of-the-box format we hardly find it useful. Quite weak actually because it almost never happened that the opponent we going past to 6 moons and up. We thought about changing it to saying 5 moons instead but then was too strong in constructed play. But even in constructed 6 moons was easy to go below and still compete in almost all the fights. So not a good of a card as it first seems since in practice it rarely makes a big difference. Definitely 1 moon in our opinion. It's funny you asked the question erml about what happens you already have 6 moons or more because it actually never happened that when we played Mind Shaft the opponent had at least 6 moons. In the 70+ hours of playtesting, not once. But your question is very valid and we added text to the card to address that situation. |
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7. Wolf: he is quite powerful. Very annoying. The threat of possibly having to retreat is more powerful than you may think. Combined with his higher values, we feel very confident that he's worth 3 moons. Try it out and you will see for yourself. He may not be worth 3 moons, but definitely at least 2 moons and quite possibly 2.5-3. That's why we rounded them up to 3. |
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8. To Mobbi: what does Standard and profi mean? |
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We never recorded the decks down, except for the decks Martin and I built for our latest tournament. You can see them in this session report:
http://boardgamegeek.com/thread/876984/our-third-friendly-evening-tournament-6-players-6 |
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1. Thank you erml and Mobbi for your rationale about Zephyr. We will keep Zephyr at 2 moons because a) he has 3 earth, b) he can discard an active Hyla card, and c) he can discard an active Buka ship. And since all cards on a Buka are also discarded when a ship is discarded, it's powerful against the Buka. |
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Manipulating the Gullible
Special Power Text: This card remains active until the next time your announce your total power. If you announce a total power of 3 or less, I immediately attract a dragon. Then this cards stops being active. |
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Sensing the Tide
Special Power Text: If I do not have at least 1 dragon on my side, I may now attract 1 dragon. |
Zitat: |
Mind Shaft needs the extra text that Mena Marn doesn't have because all cards in the combat AND support areas count towards the total. Since it is possible to play Mind Shaft when your opponent has at least 6 moons in those 2 areas and that it is checked in the End phase, the text is necessary in my opinion. |