Ladoik hat folgendes geschrieben: |
Bin vorraussichtlich Donnerstag mit meine Kindern da und Sonntag dann ohne die Kids.
Ich habe auch nix gegen ein Treffen. Bei Pegasus wollte ich eh am Stand vorbei, da muss ich noch jemand anderem hallo sagen ![]() |
NICKnACK hat folgendes geschrieben: |
hat gestern leider nicht geklappt. Als wir unser Armada Spiel abgeholt haben, war grade ein Tisch frei, deshalb haben wir dann doch direkt um 10 gezockt. |
NICKnACK hat folgendes geschrieben: |
Wie hat es Dir gefallen? |
NICKnACK hat folgendes geschrieben: |
Hast Du verstanden warum die Lila-Karten jetzt auf 10 Punkte je Karte reduziert werden sollen? Der Sinn hat sich uns nicht erschlossen, weil so stark sind die Lila Karten jetzt auch nicht. Zumal ich damit ja auch keine Schiffe versetzen kann. |
NICKnACK hat folgendes geschrieben: |
Ich denke die Gemeinschaftsbauwerke von Babel sind auch noch integrierbar, wobei man dann in Bedrängnis mit den Ressourcen kommen könnte. |
NICKnACK hat folgendes geschrieben: |
Die Babel Plättchen sind bei uns ohnehin nicht besonders beliebt, die werden jetzt endgültig hinten runter fallen. Wobei wir sicherlich auch mal die volle Kapelle ausprobieren werden. |
Nox hat folgendes geschrieben: |
Ich persönlich fand die Babel-Plättchen immer ganz gut, da man so auch Einfluss auf andere Spieler ausüben kann, die nicht direkt neben einem sitzen.
Was hat euch an den Babel-Plättchen gestört? Gerade diese Möglichkeit? |
Darador bei BGG hat folgendes geschrieben: |
I rate the first part of the expansion, "Tower of Babel", with a 6 only (2 points lower than I rate the base game), because I think that it adds too much chaotic randomness to the game. This seems to be particularly true for tile 3.
Now that Armada is out, the Tower of Babel becomes even more unattractive because using all expansions at once seems to be a little much (Armada's rules even recommend to not use more than two) and the Tower seems to clearly be the first choice to leave out. However, the Tower of Babel still includes some good elements and can provide for an interesting change of the game. Particularly, it seems to balance some cards and wonders from the base game and Cities better: The Babel tiles 20 and also 3 give a boost to the brown cards which only produce a single resource. They were too weak pre-Babel. Also, the Babel tile 4 weakens the Caravansery and the Forum, which were a little strong before (particularly the former). The Babel tiles 19 and 22 strengthen Diplomacy tokens from Cities, which were probably a little weak, at least on the Byzantium board. The Tower of Babel gives a big boost to Babylon B, which was too weak before as well. (It doesn't help Babylon A, though, so that side gets even weaker than it already was in comparison to Babylon B... ![]() As for the disadvantage "chaotic randomness", that at least decreases the more players there are. With 8 players, all 24 of the Babel tiles are in the game and the vast majority of them is likely to be played, so you better make plans for f. e. tile 3. I think the second part of the expansion, "Great Projects of Babel", is fine. I think it adds a little something to the base game nicely and thus rate it with a 8. However, I dislike that the participation costs of the projects don't create any possibilities to make use of more than 3 of the same raw materials or more than 1 of the same manufactured goods. That would have improved the base game even more IMHO. However, the resource costs seem to have been deliberately chosen to not have this effect. I would also prefer to have all three projects revealed at the very beginning of each game (before leader drafting). Or at the very least before the leader recruitment phase of each age. According to the rules as written (p. 7 of the Babel rulebook), you have to play the leader recruitment phase before you get to even see the project for the current age. That needlessly increases chaotic randomness in my opinion. I combine the two ratings of 6 and 8 for the two parts into a rating of 7 for the entire Babel expansion. |